Best with headphones
Available for projects Technical sound designer · Game audio & interactive media · Denmark

I make games sound alive.

I record my own sources, design the sound, write the score, then wire everything into FMOD and Unity so it reacts to what's on screen — not just loops in the background.

For studios

Hiring an audio person?

See work & CV
For clients

Building something that needs audio?

See services
FMOD · Unity& implementation
Field recording& foley
Sound design& synthesis
Adaptive music& scoring

Selected work

From field recording
to FMOD.

I record, design and score the audio, then wire it into the engine myself, so it reacts to the player and not a fixed timeline.

Sound design · Music · Field recording · Synthesis · Interactive music · FMOD / Unity · Adaptive systems · Foley

01

Record and build

I record real sources in the field and build sounds from synthesis, so the palette is mine and not a stock library everyone else uses.

02

Design and score

Sound design, foley and music, written around what each scene actually needs rather than dropped on top of it.

03

Wire it in-engine

FMOD and Unity: parameters, states and middleware so the audio reacts to gameplay in real time, not on a fixed timeline.

Thanos Mistilioglou, Sound Designer & Composer
Thanos Mistilioglou

A little about me.

I'm based in Aalborg, Denmark, working on games, animation and film. I like getting out to record real sources, then building audio that responds to the player.

Commercial spot, a game jam on a tight deadline, or a full systemic build, the aim stays the same: audio that fits so well you stop noticing it's there.

How I can help

Most complete

Full audio pass

Design + music + implementation
  • Sound design, foley and SFX built for your project
  • Original score and adaptive music
  • FMOD / Unity implementation, wired and tested in-engine
  • You get finished, working audio, not a folder to figure out
Get in touch
Technical

Implementation only

You bring the assets, I wire them
  • FMOD / Unity setup: events, parameters, states
  • Adaptive and interactive music systems
  • Mixing, mastering and optimisation in-engine
  • For teams that have audio but no audio programmer
Get in touch
Ready-made

Sound & music packs

Licensed, drop-in assets
  • Custom or existing SFX libraries
  • UI, ambience and foley packs
  • Short music cues and stingers
  • Quick option when you just need clean sounds
Get in touch
Available for freelance and collaborations

Got a project?

Games, film, ads, sound packs. Tell me what you're making and I'll tell you how I can help.

Prefer email? Write to hello@example.com